By the way it is funny as hell to watch the cows freak the fuck out in a storm. I don't want to spend 3 in game hours pushing one damn cow back in the barn because it's storming outside. You want me to put my animals in the sun before they will give me the best milk? Fine. Sending Out and Bringing In Animals QUICKLY: YES. 4 one star weeds, 5 two star weeds, 2 three star weeds, 8 half star weeds. And I certainty don't need to have them taking up so much space in my pack. I do not need to know the quality of the weeds, rocks and twigs I pick up off the ground. Quality of Random Shit I Pick Up: HELL NO. Also nothing would piss me off more than to smash a hundred rocks to look for a diamond and it turns out to be a half a star or some bull shit like that. I can't really water the rocks to get better copper. The difference here is that there really is nothing that I can do to make sure I can get better quality stuff. So if I have two star corn and three star corn, that's two spaces in my backpack. Down side? Different qualities don't stack together. Sure, why not? If I water my crops twice a day, federalize them everyday, etc and my crops are better than if I didn't. Grand Bazaar is the first game to feature this, and really, I don't know why it took so long. I liked the joy of finding or earning one, and being able do so much more than I could at the beginning.įlowers magically show up every time you find a power berry, as far as I remember, this was only in the first game. These have kind of been phased out and I think that's too bad. Why? Why should I have to do this? I do I have to wait two weeks and make 8k before I get the goddamn starter hammer? I'm going to spend the rest of the game working to upgrade them, this is just silly. Harvest Moon makes you keep a lot of balls in the air, so this can be frustrating as hell. I work hard to build something up, and then I have to work just as hard to keep it that way? Bah. Alright, let me put in a qualifier: 1 - 5 Harvest Sprites = Good. Of course some versions have way to many of the little fuckers that you have to get to like you. I love the little guys, and when you get them to like you, they help you out. I don't know if it was the addition of jumping in this game, but the button mapping is all fubar. Pick Up and Put Away are the Same Button: YES. These are stupid, hard and pointless, respectively. It doesn't help that jumping is needed for three things: jumping in the river hoping to catch stuff in your clothing, jumping up to catch butterflies, and jumping to reach cut off areas. I don't know, it's kinda fun, but I never thought of Harvest moon as a game that you needed to jump in. Grand Bazaar lets you jump, and is the first HM to let you do so. You could literally spend days trying to reach the bottom of the mine in versions that kept the clock going. Of course for this to be win, time needs to stop inside the mine too. I like having deep mines with strange things like temples on the lowest floor. That way I don't have to stress about speeding through taking care of my animals, cooking, shopping or talking to townsfolk. I like it when the clock stops when I go inside. Some of the Japanese release will let you be "best friends" with someone of your gender and they will move in with you, after awhile you adopt a child to raise. The hell of it is, there is gay marriage in Harvest Moon. I'm going to get shit for putting this on here, but it's my list and I will put what I like on it. I like being allowed to keep at my farm as long as I like. In the first game you had about two and a half years, then the game was over. As much as I like Harvest Moon I do get bored with it after awhile, it would be nice to put it down because I finished it, not because I just didn't want to play anymore. Goals and conditions that once met, let you win. This is is mostly for my own therapeutic benefit, and really, nobody reads my blog.Įspecially now that the farms are smaller each game, with such a limited planting space, you have to make each plot count. *sigh* But playing it has inspired me to come up with a list of the dos and don'ts of creating a HM game. Like all fans of the original I am doomed to buy the new ones as they come out and rarely are they worth it. I just bought a new Harvest Moon, Harvest Moon: Grand Bazaar, and I am.
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